Category Universal Design & Accessibility

A category dedicated to Universal Design principles, best practices and ideas that are inherently accessible to people of all ages, with or without disabilities. It’s aim is to increase the potential for developing a better quality of life for a wide range of individuals.

A plane crashes. A storm floods the land. A bomb explodes in a city. And with each of these catastrophic events, an ecosystem of victims, first responders, government agencies, volunteers, and other interested parties is created.   Everyone in this ecosystem has their own needs – victims need shelter, food, and water; first responders need… continue reading

Designing interfaces and apps for kids is not just a matter of simplification or making the buttons bigger – it requires us to consider interaction models and user experience from the child’s perspective. Children are curious, inquisitive and love to explore. They will touch and interact with everything on screen, searching to… continue reading

When it comes to web design, details matter. It’s the small things about a website that attracts and repels visitors. If you’re trying to improve the user experience your website offers, there are a few things you probably shouldn’t do in terms of design. Seemingly inconsequential design mistakes can cost you. Make sure you avoid… continue reading

I wrote quite a lot about Call to Action buttons already but I was still missing one key element. In this chapter, which could be the last one in our series about CTA’s, I explain what kind of copy (message) in call to action buttons will trigger your readers into action. Don’t forget to check… continue reading

In our 4-part series about Call to Action buttons, we have come to the 3rd post in which I explain the impact of shape and size on the effectiveness of a button. With the help of several studies I will show you the best practices in order to increase the CTR (Clickthrough Rate) of the… continue reading

„Understanding your users is the first step towards defining the exact problem. does just that!“
- Paul