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A new General Manager joining the group brought with him a new methodology of pushing the entire organization to deliver innovative features every three months. And our company being a well-established, profitable, software maker, some of the employees were too comfortable to push the envelopes. Nonetheless, this new method was intended to reignite passion throughout… continue reading

A good concept comes from a good idea. But how do you actually create a concept from your initial idea? It sounds daunting at first, it truly does, because where would you start? To ease your pain, I have created a guideline that should help you through the process, both in theory as in practice.… continue reading

Today, probably more than ever, users are the ones who make definite decisions whether products will be successful or not. A bit spoiled by improved quality and innovations, as well as numerous choices of products, users expectations are pretty high while their interest is very hard to evoke. And this is especially true for the… continue reading

Every designer faces three people that he or she needs to please – the client, the user, and themselves. Doing so is the perfect case scenario. But is it always possible? User Centered Design, in short UCD, is the principle created to put the user and their experiences in front. An opposition to the constant… continue reading

Being agile might sound like a daunting prospect for some clients – after all, it goes against the grain of what most companies consider the traditional execution of a project: sit down with a prospective developer, make a series of requirements, set a deadline, name a price, and send them on their way. But in… continue reading

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