Category Universal Design & Accessibility

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A category dedicated to Universal Design principles, best practices and ideas that are inherently accessible to people of all ages, with or without disabilities. It’s aim is to increase the potential for developing a better quality of life for a wide range of individuals.

The area of mobile UX design is a dynamic one. Some rules constantly change while some remain the same throughout the years. The most interesting aspect of it is that it depends solely on the users and what they expect from their devices. The emphasis is mostly on aesthetics – as humans respond best to… continue reading

If online shopping was the same as real-world shopping then everything would be straightforward for online retailers. Imagine a typical customer in a brick and mortar store. They would walk into the store, start filling their shopping carts, then upon reaching the point of sales station, they are distracted by a phone call. All of… continue reading

Good copy writing is to UX, what salt is to soup – it’s not just an ingredient, it is an absolute essential. The messaging used in your app makes a great deal of difference to how well your users connect with your app. As designers, you spent weeks obsessing over every frame, page and layout.… continue reading

The emergence and widespread popularity of the virtual platform have resulted in increased convenience for every individual. From seeking medical assistance to shopping for your favorite outfits, there is hardly anything you cannot perform online. Irrespective of your requirements, the virtual marketplace, offers you a wealth of options. You can get all that you need… continue reading

The first membrane of every object or living being is the skin. Even a needle entering your body has to pass through the uppermost epidermis first. User Interface (UI in short) is that skin of the digital system via which we transact with it. But mind you, it’s neither the design nor the visual appeal… continue reading

„Understanding your users is the first step towards defining the exact problem. does just that!“
- Paul